Music by Alexander Nakarada

Many assets from Kenney's Board Game Icon pack,
with some additions by me.

Partly inspired by Tiny Islands
Also check out: Six-Sided Streets

v1.0 March 2022



StatusReleased
PlatformsHTML5
Rating
Rated 3.9 out of 5 stars
(12 total ratings)
AuthorCorey Hardt
GenreStrategy
Made withGameMaker: Studio
TagsBoard Game, GameMaker, Singleplayer, tile-placement

Comments

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I like it. Here's my best run.


(+1)

Franchement, je trouve ton jeu juste génial ! Bravo, manque plus qu'une détection de fin de partie ou de blocage avec un petit écran récapitulatif et se serait top. Vraiment cool en tout cas !

(3 edits) (+1)

Merci beaucoup d'avoir joué ! Je suis d'accord, le jeu a besoin d'une fin. (Je ne parle pas français, donc j'utilise un traducteur.)

(+1)

Fun concept. Simple and effective. That being said, its a bit too easy to get softlocked early on since its not immediately clear how turns only progress when you buy buildings (and not when you reroll, kill, or clear).

(+1)

Hey, thanks for playing! Yeah, the difficulty and bottlenecks early on are something I'm still debating. I do like that the game has fail states and a learning curve, but I don't want it to be quite as restrictive as it currently is: I'd like there to be multiple paths forward to choose from. Thanks for the feedback.

(+1)

No problem.

(+1)

I guess you're done when you're done? Is the goal to fill up with buildings? I didn't make it :)

(1 edit)

Haha yeah, there's currently no "end of run" detection. The goal is just a high score! The grid filling up will eventually stop you, but if you've gathered enough money, you can sometimes manipulate things a while longer...

(+1)

This is super cool! Well done! I loved Tiny Islands.

I have no idea what a “good” score is, but this was loads better than my earlier runs! I definitely didn’t make the best use of defeating enemies and knocking down my buildings. I suspect you could pull off some real clever set ups with knock downs.

Thanks for playing, glad you enjoyed! One thing I was pleasantly surprised by is that there's sort of a natural learning curve that happens as you play for a bit, new strategies making themselves apparent. Definitely lots of ways to use the tools.